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= GStreamer Fundamentals =
= GStreamer Fundamentals =
'''GStreamer''' is an open-source multimedia framework designed to build complex streaming and processing applications. It provides a **pipeline-based** architecture to process, transform, and transmit audio, video, and other data streams efficiently.
'''GStreamer''' is an open-source multimedia framework designed to build complex streaming and processing applications. It provides a '''pipeline-based''' architecture to process, transform, and transmit audio, video, and other data streams efficiently.


== 📌 What is GStreamer? ==
== What is GStreamer? ==
GStreamer is widely used for:
GStreamer is widely used for:
* '''Media playback''' – Powering applications like VLC.
* '''Media Playback''' – Powering applications like VLC.
* '''Streaming & Encoding''' – RTSP, H.264, WebRTC, and adaptive bitrate streaming.
* '''Streaming & Encoding''' – RTSP, H.264, WebRTC, and adaptive bitrate streaming.
* '''AI & Computer Vision''' – Real-time image/video processing with deep learning.
* '''AI & Computer Vision''' – Real-time image/video processing with deep learning.
* '''Embedded Systems''' – Efficient multimedia processing for IoT/Edge devices.
* '''Embedded Systems''' – Efficient multimedia processing for IoT/Edge devices.


== 🔗 Core Concepts ==
== Core Concepts ==
GStreamer consists of the following fundamental concepts:
GStreamer consists of the following fundamental concepts:


{| class="wikitable"
{| class="wikitable"
|+ GStreamer Core Concepts
|+ '''GStreamer Core Concepts'''
|-
|-
! Concept !! Description
! Concept !! Description
Line 25: Line 25:
| '''Bins''' || Logical containers for grouping elements.
| '''Bins''' || Logical containers for grouping elements.
|-
|-
| '''Caps & Caps Negotiation''' || Ensures compatibility between linked elements.
| '''Caps Negotiation''' || Ensures compatibility between linked elements.
|-
|-
| '''Buffers''' || Data packets moving through pipelines.
| '''Buffers''' || Data packets moving through pipelines.
Line 36: Line 36:
|}
|}


== 🎬 Pipelines ==
== Pipelines ==
A '''pipeline''' is a sequence of connected elements that process multimedia in stages. GStreamer pipelines consist of:
A '''pipeline''' is a sequence of connected elements that process multimedia in stages.

* '''Source Elements''' – Generate or capture multimedia (e.g., <code>videotestsrc</code>, <code>filesrc</code>, <code>v4l2src</code>).
* '''Source Elements''' – Generate or capture multimedia (e.g., <code>videotestsrc</code>, <code>filesrc</code>, <code>v4l2src</code>).
* '''Processing Elements''' – Modify or convert media (e.g., <code>videoconvert</code>, <code>decodebin</code>).
* '''Processing Elements''' – Modify or convert media (e.g., <code>videoconvert</code>, <code>decodebin</code>).
* '''Sink Elements''' – Output the final media to a display, file, or network (e.g., <code>autovideosink</code>, <code>filesink</code>).
* '''Sink Elements''' – Output the final media to a display, file, or network (e.g., <code>autovideosink</code>, <code>filesink</code>).


=== 🎥 Example 1: Generate and Display a Test Video ===
=== Example: Generate and Display a Test Video ===
<pre>
<pre>
gst-launch-1.0 videotestsrc ! videoconvert ! autovideosink
gst-launch-1.0 videotestsrc ! videoconvert ! autovideosink
Line 52: Line 53:
! Element !! Description
! Element !! Description
|-
|-
| <code>videotestsrc</code> || Generates a built-in test video (default: color bars)
| <code>videotestsrc</code> || Generates a built-in test video (default: color bars).
|-
|-
| <code>videoconvert</code> || Ensures video format compatibility
| <code>videoconvert</code> || Ensures video format compatibility.
|-
|-
| <code>autovideosink</code> || Displays the video output
| <code>autovideosink</code> || Displays the video output.
|}
|}


📡 '''Use case:''' Useful for testing pipelines without an actual video file or camera.
'''Use case:''' Testing pipelines without a real video source.


=== 🎥 Example 2: Play a Video File with a Test Pattern Before Playback ===
=== Example: Play a Video File with a Test Pattern Before Playback ===
<pre>
<pre>
gst-launch-1.0 concat name=concat \
gst-launch-1.0 concat name=concat \
Line 74: Line 75:
! Element !! Description
! Element !! Description
|-
|-
| <code>concat</code> || Plays elements sequentially (test pattern → video file)
| <code>concat</code> || Plays elements sequentially (test pattern → video file).
|-
|-
| <code>videotestsrc num-buffers=100</code> || Shows a test pattern for 100 frames (~3 sec)
| <code>videotestsrc num-buffers=100</code> || Shows a test pattern for 100 frames (~3 sec).
|-
|-
| <code>filesrc location=/path/to/video.mp4</code> || Reads the specified video file
| <code>filesrc location=/path/to/video.mp4</code> || Reads the specified video file.
|-
|-
| <code>decodebin</code> || Automatically detects and decodes the video format
| <code>decodebin</code> || Automatically detects and decodes the video format.
|-
|-
| <code>autovideosink</code> || Displays the output
| <code>autovideosink</code> || Displays the output.
|}
|}


📡 '''Use case:''' Preloading a test screen before switching to media content.
'''Use case:''' Preloading a test screen before switching to actual media content.


=== 🎥 Example 3: Live Camera Stream with a Test Pattern Before Switching ===
=== Example: Live Camera Stream with Test Pattern Before Switching ===
<pre>
<pre>
gst-launch-1.0 input-selector name=selector ! videoconvert ! autovideosink \
gst-launch-1.0 input-selector name=selector ! videoconvert ! autovideosink \
Line 94: Line 95:
</pre>
</pre>


'''Use case:''' Preloading a test screen before switching to a live camera feed.
{| class="wikitable"
|+ '''Pipeline Parameters'''
|-
! Element !! Description
|-
| <code>input-selector</code> || Manages multiple video sources and allows switching
|-
| <code>videotestsrc</code> || Displays a test pattern initially
|-
| <code>v4l2src device=/dev/video0</code> || Captures video from the camera (<code>/dev/videoX</code>)
|-
| <code>autovideosink</code> || Displays the selected video source
|}

📡 '''Use case:''' Preparing a UI where a test screen appears before switching to live video.

=== 🎥 Example 4: Live Camera Feed with Automatic Switching After a Delay ===
<pre>
gst-launch-1.0 concat name=concat ! videoconvert ! autovideosink \
videotestsrc num-buffers=100 ! concat. \
v4l2src device=/dev/video0 ! concat.
</pre>

{| class="wikitable"
|+ '''Pipeline Parameters'''
|-
! Element !! Description
|-
| <code>concat</code> || Automatically switches sources sequentially
|-
| <code>videotestsrc num-buffers=100</code> || Displays a test pattern for 100 frames (~3 sec)
|-
| <code>v4l2src device=/dev/video0</code> || Switches to live camera feed
|-
| <code>autovideosink</code> || Displays the output
|}

📡 '''Use case:''' Auto-switching from a test pattern to live video without manual input.

=== 🎥 Example 5: Simple Video Playback from File ===
<pre>
gst-launch-1.0 filesrc location=/home/YOUR_USERNAME/Videos/video.mp4 ! decodebin ! videoconvert ! autovideosink
</pre>

{| class="wikitable"
|+ '''Pipeline Parameters'''
|-
! Element !! Description
|-
| <code>filesrc location=/path/to/video.mp4</code> || Reads the specified video file
|-
| <code>decodebin</code> || Automatically detects and decodes the video format
|-
| <code>videoconvert</code> || Ensures compatibility with the sink
|-
| <code>autovideosink</code> || Displays the video
|}

📡 '''Use case:''' Basic video playback from a file.


=== 🎥 Example 6: Stream a Local Video File Over the Network ===
=== Example: Stream a Local Video File Over the Network ===
<pre>
<pre>
gst-launch-1.0 filesrc location=/home/YOUR_USERNAME/Videos/video.mp4 ! decodebin ! videoconvert ! x264enc ! rtph264pay ! udpsink host=192.168.1.100 port=5000
gst-launch-1.0 filesrc location=/home/YOUR_USERNAME/Videos/video.mp4 ! decodebin ! videoconvert ! x264enc ! rtph264pay ! udpsink host=192.168.1.100 port=5000
Line 164: Line 107:
! Element !! Description
! Element !! Description
|-
|-
| <code>filesrc location=/path/to/video.mp4</code> || Reads the specified video file
| <code>filesrc location=/path/to/video.mp4</code> || Reads the specified video file.
|-
|-
| <code>decodebin</code> || Decodes the video into raw format
| <code>decodebin</code> || Automatically detects and decodes the video format.
|-
|-
| <code>videoconvert</code> || Ensures format compatibility
| <code>videoconvert</code> || Ensures format compatibility.
|-
|-
| <code>x264enc</code> || Encodes raw video into H.264 format
| <code>x264enc</code> || Encodes raw video into H.264 format.
|-
|-
| <code>rtph264pay</code> || Packs H.264 data into RTP packets for streaming
| <code>rtph264pay</code> || Packs H.264 data into RTP packets for streaming.
|-
|-
| <code>udpsink host=192.168.1.100 port=5000</code> || Sends the stream over UDP to another device
| <code>udpsink host=192.168.1.100 port=5000</code> || Sends the stream over UDP to another device.
|}
|}


📡 '''Use case:''' Streaming video over a network for playback on another device.
'''Use case:''' Streaming video over a network for playback on another device.


== 🔗 Summary ==
== Elements ==
{| class="wikitable"
|+ '''Summary of Pipeline Examples'''
|-
! 🎥 Example !! 🎯 Function
|-
| '''Test Video Output''' || Displays a built-in test pattern (<code>videotestsrc</code>)
|-
| '''Preload Test Pattern → Play Video''' || Shows a test pattern before playing a file
|-
| '''Live Camera with Test Pattern''' || Starts with a test screen, then switches to a camera
|-
| '''Auto-Switching from Test Pattern to Camera''' || Uses <code>GstConcat</code> for timed source switching
|-
| '''Basic Video Playback''' || Plays a video file from disk
|-
| '''Streaming Over Network''' || Sends video as an RTP stream
|}

== 2️⃣ Elements ==
Elements are '''modular units''' that process multimedia.
Elements are '''modular units''' that process multimedia.


'''Common Element Types:'''
{| class="wikitable"
{| class="wikitable"
|+ GStreamer Elements
|+ '''GStreamer Elements'''
|-
|-
! Type !! Function !! Example Elements
! Type !! Function !! Example Elements
|-
|-
| '''Sources''' || Capture or generate media || '''videotestsrc''', '''filesrc''', '''v4l2src'''
| '''Sources''' || Capture or generate media || <code>videotestsrc</code>, <code>filesrc</code>, <code>v4l2src</code>
|-
|-
| '''Filters''' || Modify, convert, or process data || '''videoconvert''', '''audioconvert''', '''capsfilter'''
| '''Filters''' || Modify, convert, or process data || <code>videoconvert</code>, <code>capsfilter</code>
|-
|-
| '''Encoders''' || Compress audio/video streams || '''x264enc''', '''vp8enc''', '''opusenc'''
| '''Encoders''' || Compress audio/video streams || <code>x264enc</code>, <code>vp8enc</code>, <code>opusenc</code>
|-
|-
| '''Sinks''' || Output to display, file, or network || '''autovideosink''', '''filesink''', '''udpsink'''
| '''Sinks''' || Output to display, file, or network || <code>autovideosink</code>, <code>filesink</code>, <code>udpsink</code>
|}
|}


== Pads & Caps Negotiation ==
---

== 3️⃣ Pads & Caps Negotiation ==
'''Pads''' are the connection points between elements.
'''Pads''' are the connection points between elements.


Line 227: Line 148:
'''Example: Connecting Elements with Named Pads'''
'''Example: Connecting Elements with Named Pads'''
<pre>
<pre>
gst-launch-1.0 videotestsrc ! decodebin name=decoder
gst-launch-1.0 filesrc location=video.mp4 ! decodebin ! audioconvert ! autoaudiosink
decoder. ! videoconvert ! autovideosink
</pre>
</pre>
* `decodebin` automatically detects and links the appropriate decoder.


'''Use case:''' Ensuring format compatibility when connecting elements.
'''Caps Negotiation'''
* GStreamer determines the best format when connecting elements.
* If formats don’t match, conversion elements (e.g., `videoconvert`) are needed.


== Buffers ==
'''Example: Checking Supported Formats (Caps)'''
<pre>
gst-inspect-1.0 videotestsrc | grep "Caps"
</pre>

---

== 4️⃣ Bins ==
Bins are '''containers''' that manage multiple elements as a single unit.

'''Example: Using a Bin for Video Playback with a Test Pattern'''
<pre>
gst-launch-1.0 playbin uri=file:///path/to/video.mp4 \
videotestsrc ! videoconvert ! autovideosink
</pre>

---

== 5️⃣ Buffers ==
Buffers are '''units of data''' that flow through a pipeline.
Buffers are '''units of data''' that flow through a pipeline.


'''Example: Adding a Queue for Buffering'''
'''Example: Adding a Queue for Buffering'''
<pre>
<pre>
gst-launch-1.0 videotestsrc ! decodebin ! queue ! videoconvert ! autovideosink
gst-launch-1.0 filesrc location=video.mp4 ! decodebin ! queue ! videoconvert ! autovideosink
</pre>
</pre>
* `queue` prevents bottlenecks, ensuring smooth playback.


'''Use case:''' Preventing bottlenecks and ensuring smooth playback.
---


== 6️⃣ Events & Messages ==
== Clock & Synchronization ==
Synchronization ensures that '''audio and video stay in sync'''.
Elements send '''events''' and '''messages''' to control pipeline behavior.


'''Example: Playing Video and Audio Streams Together'''
'''Common Events:'''
* '''EOS (End of Stream)''' – Signals the pipeline has finished processing.
* '''Seek Events''' – Move to a specific position in a media stream.

'''Example: Detecting End of Stream'''
<pre>
<pre>
gst-launch-1.0 videotestsrc num-buffers=100 ! videoconvert ! autovideosink
gst-launch-1.0 filesrc location=video.mp4 ! decodebin ! autovideosink \
filesrc location=audio.mp3 ! decodebin ! autoaudiosink
</pre>
</pre>


'''Use case:''' Ensuring proper audio-video synchronization.
---


== Performance Optimization ==
== 7️⃣ Clock & Synchronization ==
GStreamer supports '''multi-threaded''' pipelines for improved performance.
Synchronization ensures that **audio and video stay in sync**.


'''Best Practices for Performance Optimization'''
* GStreamer uses a '''global clock''' for timekeeping.
* '''Use Queues''' – Separates processing threads.
* '''Timestamping''' enables frame-accurate synchronization.
* '''Enable Hardware Acceleration''' – Utilize GPU-based processing.
* '''Reduce Memory Copies''' – Use <code>dmabuf</code> for zero-copy data transfer.


'''Example: Playing Video and Audio Streams Together with a Test Pattern'''
'''Example: Adding Queues for Parallel Processing'''
<pre>
<pre>
gst-launch-1.0 videotestsrc ! videoconvert ! autovideosink \
gst-launch-1.0 filesrc location=video.mp4 ! decodebin ! queue ! videoconvert ! autovideosink
filesrc location=video.mp4 ! decodebin ! videoconvert ! autovideosink \
audiotestsrc ! audioconvert ! autoaudiosink
</pre>
</pre>


'''Use case:''' Improving playback performance.
---


== Troubleshooting ==
== 8️⃣ Threading & Performance Optimization ==
'''No Video Output'''
GStreamer supports **multi-threaded** pipelines for improved performance.
* Run <code>gst-inspect-1.0 autovideosink</code> to check if the sink is installed.


'''Format Not Supported'''
'''Best Practices for Performance Optimization'''
* Use <code>gst-inspect-1.0 decodebin</code> to check supported formats.
* '''Use Queues''' – Separates processing threads.
* '''Enable Hardware Acceleration''' – Utilize GPU-based processing.
* '''Reduce Memory Copies''' – Use `dmabuf` for zero-copy data transfer.


'''High CPU Usage'''
'''Example: Adding Queues for Parallel Processing with Test Video'''
* Use <code>gst-launch-1.0 --gst-debug-level=3</code> to analyze pipeline performance.
<pre>
gst-launch-1.0 videotestsrc ! decodebin ! queue ! videoconvert ! autovideosink
</pre>


== Summary ==
---
{| class="wikitable"

|+ '''Summary of Pipeline Examples'''
== 📌 Common Issues & Troubleshooting ==
|-
'''🔴 Issue: No Video Output'''
! Example !! Function
* Run `gst-inspect-1.0 autovideosink` to check if the sink is installed.
|-
| '''Test Video Output''' || Displays a built-in test pattern.
|-
| '''Preload Test Pattern → Play Video''' || Shows a test pattern before playing a file.
|-
| '''Live Camera with Test Pattern''' || Starts with a test screen, then switches to a camera.
|-
| '''Basic Video Playback''' || Plays a video file from disk.
|-
| '''Streaming Over Network''' || Sends video as an RTP stream.
|}


'''🔴 Issue: Format Not Supported'''
* Use `gst-inspect-1.0 decodebin` to check supported formats.


= 🏗 Need a Solution for Your Project? =
'''🔴 Issue: High CPU Usage'''
Are you looking for ways to:
* Use `gst-launch-1.0 --gst-debug-level=3` to analyze pipeline performance.


✅ Optimize your '''embedded system''' for better performance?
---


✅ Integrate '''AI and computer vision''' into your products?
== 💡 Practical Use Cases ==
GStreamer is widely used in:
* '''Media Players''' – VLC and other media applications.
* '''Live Streaming''' – RTSP, WebRTC, adaptive bitrate streaming.
* '''AI & Computer Vision''' – Image recognition, real-time processing.
* '''Embedded Systems''' – Optimized multimedia processing on IoT/Edge devices.


✅ Improve '''multimedia processing''' for real-time applications?
---


✅ Develop a '''robust and scalable''' web platform?
== 🚀 Next Steps ==
Now that you've covered the fundamentals, explore:
* [[GStreamer Daemon]] – Remote pipeline control using JSON-RPC.
* [[GStreamer Interpipes]] – Multi-pipeline communication and buffer sharing.
* [[GStreamer Application Development]] – Writing custom GStreamer plugins.


Our team has helped businesses across multiple industries solve these challenges.
---


📩 '''Let’s collaborate!''' Contact us at '''[support@proventusnova.com](mailto:support@proventusnova.com)''' or visit '''[ProventusNova.com](https://proventusnova.com)''' to discuss your project. -->
== 📖 References ==
* [https://gstreamer.freedesktop.org/documentation/ Official GStreamer Documentation]
* [https://gstreamer.freedesktop.org/documentation/tools/gst-launch.html gst-launch Command Guide]

Latest revision as of 03:49, 2 March 2025

GStreamer Fundamentals

GStreamer is an open-source multimedia framework designed to build complex streaming and processing applications. It provides a pipeline-based architecture to process, transform, and transmit audio, video, and other data streams efficiently.

What is GStreamer?

GStreamer is widely used for:

  • Media Playback – Powering applications like VLC.
  • Streaming & Encoding – RTSP, H.264, WebRTC, and adaptive bitrate streaming.
  • AI & Computer Vision – Real-time image/video processing with deep learning.
  • Embedded Systems – Efficient multimedia processing for IoT/Edge devices.

Core Concepts

GStreamer consists of the following fundamental concepts:

GStreamer Core Concepts
Concept Description
Pipeline A sequence of connected elements that process data.
Elements The building blocks of pipelines, such as sources, filters, and sinks.
Pads Connection points between elements.
Bins Logical containers for grouping elements.
Caps Negotiation Ensures compatibility between linked elements.
Buffers Data packets moving through pipelines.
Events & Messages Communication within the pipeline.
Clock & Synchronization Ensures audio/video alignment.
Threading & Performance Manages efficient pipeline execution.

Pipelines

A pipeline is a sequence of connected elements that process multimedia in stages.

  • Source Elements – Generate or capture multimedia (e.g., videotestsrc, filesrc, v4l2src).
  • Processing Elements – Modify or convert media (e.g., videoconvert, decodebin).
  • Sink Elements – Output the final media to a display, file, or network (e.g., autovideosink, filesink).

Example: Generate and Display a Test Video

gst-launch-1.0 videotestsrc ! videoconvert ! autovideosink
Pipeline Parameters
Element Description
videotestsrc Generates a built-in test video (default: color bars).
videoconvert Ensures video format compatibility.
autovideosink Displays the video output.

Use case: Testing pipelines without a real video source.

Example: Play a Video File with a Test Pattern Before Playback

gst-launch-1.0 concat name=concat \
  videotestsrc num-buffers=100 ! videoconvert ! concat. \
  filesrc location=/home/YOUR_USERNAME/Videos/video.mp4 ! decodebin ! videoconvert ! concat. \
  concat. ! autovideosink
Pipeline Parameters
Element Description
concat Plays elements sequentially (test pattern → video file).
videotestsrc num-buffers=100 Shows a test pattern for 100 frames (~3 sec).
filesrc location=/path/to/video.mp4 Reads the specified video file.
decodebin Automatically detects and decodes the video format.
autovideosink Displays the output.

Use case: Preloading a test screen before switching to actual media content.

Example: Live Camera Stream with Test Pattern Before Switching

gst-launch-1.0 input-selector name=selector ! videoconvert ! autovideosink \
  videotestsrc ! videoconvert ! selector. \
  v4l2src device=/dev/video0 ! videoconvert ! selector.

Use case: Preloading a test screen before switching to a live camera feed.

Example: Stream a Local Video File Over the Network

gst-launch-1.0 filesrc location=/home/YOUR_USERNAME/Videos/video.mp4 ! decodebin ! videoconvert ! x264enc ! rtph264pay ! udpsink host=192.168.1.100 port=5000
Pipeline Parameters
Element Description
filesrc location=/path/to/video.mp4 Reads the specified video file.
decodebin Automatically detects and decodes the video format.
videoconvert Ensures format compatibility.
x264enc Encodes raw video into H.264 format.
rtph264pay Packs H.264 data into RTP packets for streaming.
udpsink host=192.168.1.100 port=5000 Sends the stream over UDP to another device.

Use case: Streaming video over a network for playback on another device.

Elements

Elements are modular units that process multimedia.

GStreamer Elements
Type Function Example Elements
Sources Capture or generate media videotestsrc, filesrc, v4l2src
Filters Modify, convert, or process data videoconvert, capsfilter
Encoders Compress audio/video streams x264enc, vp8enc, opusenc
Sinks Output to display, file, or network autovideosink, filesink, udpsink

Pads & Caps Negotiation

Pads are the connection points between elements.

Pad Types:

  • Src Pad – Produces data (output).
  • Sink Pad – Receives data (input).

Example: Connecting Elements with Named Pads

gst-launch-1.0 filesrc location=video.mp4 ! decodebin ! audioconvert ! autoaudiosink

Use case: Ensuring format compatibility when connecting elements.

Buffers

Buffers are units of data that flow through a pipeline.

Example: Adding a Queue for Buffering

gst-launch-1.0 filesrc location=video.mp4 ! decodebin ! queue ! videoconvert ! autovideosink

Use case: Preventing bottlenecks and ensuring smooth playback.

Clock & Synchronization

Synchronization ensures that audio and video stay in sync.

Example: Playing Video and Audio Streams Together

gst-launch-1.0 filesrc location=video.mp4 ! decodebin ! autovideosink \
   filesrc location=audio.mp3 ! decodebin ! autoaudiosink

Use case: Ensuring proper audio-video synchronization.

Performance Optimization

GStreamer supports multi-threaded pipelines for improved performance.

Best Practices for Performance Optimization

  • Use Queues – Separates processing threads.
  • Enable Hardware Acceleration – Utilize GPU-based processing.
  • Reduce Memory Copies – Use dmabuf for zero-copy data transfer.

Example: Adding Queues for Parallel Processing

gst-launch-1.0 filesrc location=video.mp4 ! decodebin ! queue ! videoconvert ! autovideosink

Use case: Improving playback performance.

Troubleshooting

No Video Output

  • Run gst-inspect-1.0 autovideosink to check if the sink is installed.

Format Not Supported

  • Use gst-inspect-1.0 decodebin to check supported formats.

High CPU Usage

  • Use gst-launch-1.0 --gst-debug-level=3 to analyze pipeline performance.

Summary

Summary of Pipeline Examples
Example Function
Test Video Output Displays a built-in test pattern.
Preload Test Pattern → Play Video Shows a test pattern before playing a file.
Live Camera with Test Pattern Starts with a test screen, then switches to a camera.
Basic Video Playback Plays a video file from disk.
Streaming Over Network Sends video as an RTP stream.


🏗 Need a Solution for Your Project?

Are you looking for ways to:

✅ Optimize your embedded system for better performance?

✅ Integrate AI and computer vision into your products?

✅ Improve multimedia processing for real-time applications?

✅ Develop a robust and scalable web platform?

Our team has helped businesses across multiple industries solve these challenges.

📩 Let’s collaborate! Contact us at [support@proventusnova.com](mailto:support@proventusnova.com) or visit [ProventusNova.com](https://proventusnova.com) to discuss your project. -->